FlipSide5 had already created successful iOS games, and they were looking to replicate them for Android using the Mobage platform, which was newly rolled out in the US at the time. elevenZero was originally contracted to build one title, Mancala, an Asian/African board game.
The brand new platform was a challenge as documentation for the Mobage platform was still being written as we were developing the games. However, despite the rapidly changing SDK (software development kit) elevenZero still managed to build not one, but two games.
Four weeks into a three-month development, elevenZero had created a solid, semi-independent game framework, and the progress went so quickly that FlipSide5 offered elevenZero the opportunity to leverage the existing work to build another game, Tic-Tac-Touch, within the same timeframe.
Both games continue to receive favorable reviews, with Mancala at 4.1 out of 5 and Tic-Tac-Touch at 4.2 out of 5 at the time of this post. Not too shabby for a bunch of folks trying to figure out both sides of the development spectrum at the same time.